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New postPosted: Thu May 08, 2008 3:47 pm 
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Joined: Fri Mar 14, 2008 8:12 am
Posts: 435
no its actually one at a time also...

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"ease the trigger" does that work for games too?


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New postPosted: Thu May 08, 2008 3:48 pm 
Site Admin

Joined: Fri Feb 29, 2008 5:38 pm
Posts: 647
Highscores: 11
Yeah 600x50=30,000(count the zero's, multiply 6x5, add the zero's to the end)


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New postPosted: Thu May 08, 2008 3:48 pm 
Site Admin

Joined: Fri Feb 29, 2008 5:38 pm
Posts: 647
Highscores: 11
Yeah 600x50=30,000(count the zero's, multiply 6x5, add the zero's to the end)


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New postPosted: Thu May 08, 2008 3:49 pm 
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Joined: Fri Feb 29, 2008 5:38 pm
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Yeah 600x50=30,000(count the zero's, multiply 6x5, add the zero's to the end)


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New postPosted: Thu May 08, 2008 4:05 pm 
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Joined: Fri Mar 14, 2008 8:12 am
Posts: 435
glitch
and yea i still didn't have enough fingers


(plus that 30,000 minutes is how many hours? dangit not enough fingers again!)

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"ease the trigger" does that work for games too?


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New postPosted: Thu May 08, 2008 4:06 pm 
PseudoAverage

Joined: Fri May 02, 2008 6:54 am
Posts: 76
we got the point in a first post -_-

@Ash ... what do u mean by one at a time?


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New postPosted: Thu May 08, 2008 4:10 pm 
PseudoAverage

Joined: Fri May 02, 2008 6:54 am
Posts: 76
we got the point in a first post -_-

@Ash ... what do u mean by one at a time?


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New postPosted: Thu May 08, 2008 4:13 pm 
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Joined: Fri Feb 29, 2008 5:38 pm
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Ashkenaz wrote:
glitch
and yea i still didn't have enough fingers


(plus that 30,000 minutes is how many hours? dangit not enough fingers again!)

No, the curse of the multipost



30,000/60 = 3000/6 = 30/6 x 10 = 50 hours


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New postPosted: Thu May 08, 2008 4:29 pm 
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Joined: Fri Mar 14, 2008 8:12 am
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pffft im not letting my computer run that long!!

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"ease the trigger" does that work for games too?


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 Post subject:
New postPosted: Thu May 08, 2008 4:53 pm 
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Joined: Fri Feb 29, 2008 5:38 pm
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Yes, and then there's the fact that you're going have to render 3D graphics 30,000 times, making it run for much longer.


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New postPosted: Thu May 08, 2008 5:02 pm 
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Joined: Fri Mar 14, 2008 8:12 am
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:'( im ganna cry! (also seraphim when one minute is finished the next creature is generated and goes)

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"ease the trigger" does that work for games too?


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New postPosted: Fri May 09, 2008 5:27 am 
PseudoAverage

Joined: Fri May 02, 2008 6:54 am
Posts: 76
ok I see. Well, that makes things easier.

Tell your friend to decrease the time those creatures move around. There is no way to speed up the actual program. Right now it is all about how crappy his machine is and the fact that it takes a crap load of time to perform the actions he needs just due to the reality.


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New postPosted: Fri May 09, 2008 6:50 am 
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Joined: Fri Mar 14, 2008 8:12 am
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no you can set it, how long the creatures 'exercise' for.
its important, and what about like the total war games. if you press a button i goes way faster and its all in game....?

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"ease the trigger" does that work for games too?


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New postPosted: Fri May 09, 2008 8:36 am 
PseudoAverage

Joined: Fri May 02, 2008 6:54 am
Posts: 76
thats what I said. Decrease the time they 'exercise'

and about stuff like in war games. What happens there (or at least how I would do it) is when u press a button it increments values. These values could be: movement speed, shooting speed, weather change, time flow, etc. This would be a pseudo code for the speed up (note: Im trying to use the easiest way to implement it and thus not the most clean and that will work ... I'll elaborate later)

Code:
## fast forward will be ff just to make it easier

{for ff == 1}
    speed =+ 5
    shotting =+ 5
    time flow =+ 5
{end ff loop}


thus this way when u press ff button it will add a certain amount of value to different actions and the continue to use those values and thus making it faster. For example, original value for speed is 5. Therefor, speed + ff = 10 and makes it 2 times faster. Press it once more and it will become 15 - 3 times faster. Then I would make a different count loop to perform the reset and slow down. The reset would restore the original values while the slow down would subtract.

However, in reality the things I called speed, shooting, time flow would be whole separate functions, procedures, calls, or whatever how u call it, thus making my code pretty much useless or they might use but it has to be much more elaborate. In the case with your friend it is not needed. and u can not implement it because the program is very simple. The problem with your friend is the fact that it takes 50 hours of just one 'exercising' alone, not to mention thats it is 3D models in your screen and since his machine is crap, it is slow just because of that and background algorithm computing.


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New postPosted: Fri May 09, 2008 9:05 am 
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Joined: Fri Mar 14, 2008 8:12 am
Posts: 435
ok thanks, i messaged him, hell come by sometime (i hope)

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"ease the trigger" does that work for games too?


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New postPosted: Fri May 09, 2008 3:11 pm 
Site Admin

Joined: Fri Feb 29, 2008 5:38 pm
Posts: 647
Highscores: 11
<good_admin> And let's hope he posts regularly </good_admin>


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New postPosted: Fri May 16, 2008 10:30 am 
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Joined: Fri Mar 14, 2008 8:12 am
Posts: 435
yea i hope he does :p

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"ease the trigger" does that work for games too?


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 Post subject: Re:
New postPosted: Tue Sep 30, 2008 8:04 pm 
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Joined: Fri Feb 29, 2008 5:38 pm
Posts: 647
Highscores: 11
Ashkenaz wrote:
yea i hope he does :p

So, Which of the 64 members is he?

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